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Date 2005/03/09 18:19:54
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Subject [인터뷰] Interview with an Overlord: Um Jae-kyung of OGN
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Um Jae-kyung, going by the handle Next_(R), long-time OGN announcer/commentator/map designer and overall Starcraft god, agreed to spend some of his time with me for a long and detailed interview for the benefit of TL.net.

Given the nickname "Overlord" for not only his physical demeanor but his knowledge of the game, Um Jae-kyung is not only one of the most knowledgeable individuals anywhere on Starcraft, but also must be given significant personal credit in making Korean progaming what it is today. He has served as the main commentator for a plethora of broadcast games from the very beginning of progaming (hailing back to the days of GameQ and Tooniverse), and has been a mainstay for Ongamenet, for the likes of OSL and the Challenge League, among others.

He is well known for his blunt honesty, strong opinions, and unparalleled knowledge of SC, qualities which I think are quite evident throughout this interview.

Warning: This interview is VERY long. Read it a little bit at a time o_o But I think it will be worth the read. ^^

Request: Please do not take this interview for publishing elsewhere on the wide world of the web without obtaining consent and also properly crediting teamliquid.net.

ENJOY!!!


----

uhjoo: First, could you briefly introduce yourself? Such as your date of birth, where you live, hobbies, special talents, etc.

Next_(R): My birthday is Feb. 24, 1968. I live in Mapo-gu, Seogyo-dong in Seoul. My hometown is Seoul, and hobbies, I would have to say gaming. ^^ I have a lot of hobbies, I tend to do a lot of this and that.

Talents? -_-

Game commentating. ^^

I also play folk guitar at an advanced level, and also do some composing, although at an amateur level. I started learning rock guitar after I turned 30 so I quit -_-;

uhjoo: Is there a special reason you chose Next_(R) as your ID?

Next_(R): There was a cartoon drawn by Lee Jin-young that I wrote the storyline for called “Time-space warrior Next.” It was a sci-fi space fantasy, and the main character was named Next. Also at the time I was a fan of the Korean rock group N.E.X.T. Later on this cartoon was going to be turned into an animation movie and I asked Shin Hae-chul (lead singer of N.E.X.T. and a famous Korean rocker) for the soundtrack… but after about a year and a half it was cancelled.

uhjoo: That’s too bad.

Next_(R): Yes... but anyway normally I get my ID’s from cartoons. Oh, and the (R) tag is from an anti-cheat guild I was in, called Real guild, that I was in from the days of the first Diablo. Nowadays Real guild is full of oldies ;; So the atmosphere is a mess ^^

uhjoo: keke

Next_(R): But Real played Starcraft, Diablo 2, and even upto Warcraft 3

uhjoo: Do you still play Starcraft on a regular basis? And when did you first start?

Next_(R): Nowadays I don’t really play that much. In the very beginning I might have been considered gosu so I could draw on actual experience which was a lot of help in commentating. But as time goes on I found it was more helpful to watch and analyze the replays of pros instead of playing games myself.

So more or less I play games mostly for testing purposes and watch a lot of replays. Especially after the Challenge League preliminaries are over I really have to watch them like crazy -_-; Also it takes a lot of time because I organize all of my replays.

The first time I started playing… around the end of 1998? Perhaps the middle of 1998? Or was it the end of 1997? -_-; In any case I started playing a little before it was released in Korea.

uhjoo: What’s your main race? And when you play do you play with people you know or do you occasionally play on bnet?

Next_(R): I don’t play public games, because I had a few bad experiences.

uhjoo: Cheats?

Next_(R): There were a lot of people who used to bug me;; Even though it’s been so long since I’ve gone on bnet so I’m guessing I probably won’t get any whispers now ^^ But in general I used to play on free servers with Sori guild. They’re a pure Starcraft guild with relatively older players. After everyone in Real clan quit Starcraft and started playing only Diablo 2 and Quake, etc., I went to Sori’s free server and played a lot. So I played ladder a little in the beginning then stopped for awhile so I fell to 800. I raised my ladder to 1200, but then I got disc dropped 3 times and I quit ladder for good.

Gaming is for fun but if I get stress over it I don’t game. I stop right away if that happens ^^ I also quit Warcraft 3 after the introduction of maphacks -_-; I liked the teamplay ladder format and so I played a lot and raised my ranking quite a bit too but… when I get mad I just stop immediately.

uhjoo: What’s the best solution to maphacks?

Next_(R): The best solution is… community. That’s the easiest way. Play with a community full of people with good manners and good skills. Sori guild was one of those places. Also when I used to play a lot I preferred to play continually instead of chatting, and in Sori, after one game is finished, you come right out and go again. Almost all team games. I liked that a lot. Sori had a special method for games called TBC- “Team by color.” After the game started, we would match the teams by color—in the beginning it was sort of confusing but after you get used to it this is the best way to randomize team games. ^^

uhjoo: It sounds like you are quite skilled.

Next_(R): Not exactly ;;

uhjoo: Okay, next question. I think I’ve heard before that you were a cartoonist, but could you tell me what you did before you started working with Starcraft progaming?

Next_(R): I wasn’t quite a cartoonist, but rather a cartoon scenario writer.

uhjoo: Ah I see~

Next_(R): I never got one accepted but I also wrote scenarios for animation movies. I also wrote game scenarios, so it might be more accurate to say I was a scenario writer. I’ve been in the game business for 7 years now but I did work with comics for around 10 years. After I started in progaming I also worked part time in cartoons for around 2 years.

uhjoo: The next questions are about the commentating profession. First of all, how did you first become a commentator? And did you have any previous commentating experience?

Next_(R): I didn’t have any experience. Among the scenarios that I was in charge of there was a cartoon called “Kakoong” which was a fantasy cartoon for teens. In any case I was managing the characters for that cartoon in the cartoon-only cable channel Tooniverse. At that time there was a game company for kids called Kid&kid.com and they wanted to make a channel for games, so the guy in charge of putting that into place was Hwang Hyung-joon, who was the producer for Tooniverse’s only game program Gameplus. Even now if you go to Gameplus it says since 1997 or something.

Anyway Producer Hwang had a conference for planning this game channel, where we sat in a motel room for 4 days 3 nights straight. Producer Hwang was a young producer who had the vision of Starcraft broadcasts like we have today. It’s not hard to find someone to MC or commentate on sports, but for this first try at broadcasting games, it was a real dilemma on who to get to commentate. Anyway at the time, because I was such a Starcraft fanatic we talked about Starcraft a lot in between breaks, and since it seemed like 1) I was pretty good at talking, 2) Because I was in cartoons I would understand kids who liked games, 3) I knew a lot about Starcraft, he suggested me. And for fun, I agreed. And from that beginning I’ve come all the way to now ;;

uhjoo: Wow, that’s interesting ^^ Next question is, what qualities or personality must you have to succeed as a commentator?

Next_(R): This is hard to explain -_-;

But for now, it’s hard to succeed as a commentator. There aren’t that many game broadcasts in the first place and also there are also a number of people (like myself) who have already established positions. So if in the future if young people want to succeed as broadcasters, I think that they must, as I did, concentrate on strategizing on how to make a new game popular. In the very beginning of Starcraft broadcasts, I was completely in charge of all the related issues such as the league rules, maps, etc.

uhjoo: Ah, I see~

Next_(R): I would say, “You have to do it this way for the broadcast to be fun.” Of course it’s different now. Progaming has become more institutionalized and professionalized in all its various respects so all I have to do now is commentate.

But in the very beginning, in order to establish a game’s popularity, someone who is on the production side, someone who really knows the fun of that game, must play a big role in coming up with a method for best relaying the game’s attractiveness. The game’s inherent qualities must be magnified and only then can you succeed as a commentator.

It’s not easy. And it’s especially hard for Starcraft -_-;

uhjoo: Why is that?

Next_(R): To become a Starcraft commentator in Korea… in the first place, nowadays it’s hard if you’re not a former progamer, and even if you were a progamer there aren’t that many spots.

uhjoo: Oh is that the case?

Next_(R): Yes. Not that it’s impossible, but people from the broadcast company, producers, representatives from the progamer association, etc. would likely look to former progamers if a new commentator had to be hired. They’ll probably pick someone with a good presenting style, a good voice, and also have a handsome face. At some point auditions or whatnot might become possible, but as for now the pool is too small.

As for me, I was lucky—being the first commentator and whatnot. Also, the Star League/Challenge League is now completely established, so my position is very stable. But there are only maybe 2-3 people in Ongamenet, 2-3 people in MBCgame who are completely stable. The gamecasters are stable but the remaining commentators/analysts are usually half-time, and do other work. So in this respect it’s not quite a stable profession ;;

uhjoo: Do commentators make enough to live on? To put it differently, has the e-sports commentator profession become economically stable?

Next_(R): Yes. You make more than enough. The people who only work half time—they continue to stay at their jobs for this reason. Even though it’s cable, it’s still broadcasting. So the money is not that bad. I can’t say what my exact salary is -_-; but for me because I have the most experience among commentators ;; and because I have a regularized number of games I commentate, I can certainly live on my salary ^^

uhjoo: I see~ What do you think about your own commentating style? And if you can say what your strengths and weaknesses are?

Next_(R): Well first of all my style, as is well known already, tends to be focused on presenting data. This is because I prepare more than is necessary—to the point that other commentators would be annoyed if they had to do it^^ So I’m making my niche, in my own way—a space others can’t quite achieve. After all, since I have the handicap of not being an ex-progamer, even if I am similar to the other commentators, the younger audience bracket tend to give more credit to what former progamers say. So I bolster my image with irrefutable “data.”

uhjoo: Ah, I never thought of that.

Next_(R): Yes. The younger group is quite different from more mature watchers ^^

My strengths are presenting data like I said above, and since my past experience is with making storylines, my ability to take a situation and to turn it into a story? Something like that.

uhjoo: Yes, and you’re really good at it ^^

Next_(R): ^^ Also because I’ve invested all my efforts into making cartoon characters, I’m able to identify progamers’ characteristics and package them, almost like cartoons, to present to the audience.

As for weaknesses… -_-;

After all as I get older and older I sometimes forget details here and there, and sometimes forget statistics that I used to memorize by heart, etc. Also because I’m so opinionated it seems like sometimes I make a portion of the audience considerably uncomfortable

uhjoo: Can you tell me briefly about your preparation before broadcasts?

Next_(R): As for preparation, first of all as soon as a broadcast is finished I come home, update my excel files that contain records of games and also update various pages. Even games that I don’t commentate I keep close records. Also I update and keep track of statistics relating to this season’s maps, race matchups, player’s winning streaks, etc.

uhjoo: When there are unexpected accidents in live games, do you have a prepared script to pass the time or just think of something on the spot?

Next_(R): Sometimes I ad lib it, but I always prepare a lot of things to say. Most of the time, I tell Yong-jun (Jeon Yong-jun, the “center-sitting” commentator for OSL) ahead of time: “If something comes up, ask me this or that.”

uhjoo: ^^ That’s interesting. Which commentator(s) do you think you have the best teamwork with?

Next_(R): Well, I work well with Do-hyung (Kim Do-hyung aka rainbow[roka]) because we’ve worked together for so long. I also work well with Chang-sun (Kim Chang-sun aka [B_Blade]Leader). Also, commentating slightly differently according to their style is easy so we all work well together. And other than them, Chae Jung-won. We work well together too ^^

uhjoo: keke~ When watching games, each of the commentators’ different characteristics and style is evident. When the commentating team is put together, is everyone’s complementary styles and roles considered?

Next_(R): Yes, I would say so. For example, when I’m not there, Do-hyung or Chang-sun naturally assume the main role and take over data presenting. Just naturally these kinds of informal roles have been established, so Do-hyung and Chang-sun like working with me, because it’s comfortable as they don’t have to gather so much data ^^ So for instance, Chang-sun takes much longer preparing for Warcraft 3 games than for Challenge Leagues, and Do-hyung takes much more time preparing for ProLeague games.

uhjoo: I see. Next question is… please tell me what are the most memorable games you’ve commentated.

Next_(R): There are so many ;; Hmmm….

Well if looking back on it now this game might seem so chobo but my number one most memorable game is Lim Yo-hwan (Slayers_’Boxer’) vs. Yoo Byung-joon ([NC]…nO.1). It wasn’t the best in terms of pure skill but more as a historical game. It was a game on GameQ, a TvT on Lost Temple.

uhjoo: Yes, I remember~

Next_(R): At that time, what I felt was an amazing psychological battle between both players. They were fooling the other and getting fooled, and on and on. After watching that game, I felt that Starcraft as a game would flow in another new direction, and in reality this is what happened. And a new star named Lim Yo-hwan was born as well.

uhjoo: Tell me one more game you remember well.

Next_(R): After that one… to be honest I don’t remember those long drawn out games between huge armies.

Kang Min (Nal_rA)’s games…. Hmm… how can I say this;;

uhjoo: He’s my favorite ^^;;

Next_(R): Really this guy has played so many games that overturn what is considered standard…

And among recent games I would pick Park Sung-jun (Julyzerg) vs, Choi Yun-sung (iloveoov)’s final, game 1. I didn’t come up with Sung-jun’s nickname “Tushin” ("Tu" - "Battle", "shin" - "God", so "God of Battle") but it’s so fitting. ^^

I don’t understand why Min (Nal_rA) is underperforming so much recently in Ongamenet. ;;

uhjoo: You’re right T.T Who do you think are the most influential progamers in history? Especially gamers who might be influential but aren’t recognized for their contributions?

Next_(R): The most obviously would have to be Yo-hwan (Boxer) and for Protoss it’s Dong-su (Garimto). Also Kang Min (Nal_rA), Hong Jin-ho (Yellow). The person most unrecognized for this contribution would be Kim Dae-gun (St.Eagle). The fact that Terran is so strong now is at least 50% due to Dae-gun.

Even if he started again now, he would still be good -_-;;

Ah, also I can’t leave out Guillaume Patry (Grrr…). Before Yo-hwan (Boxer), Guillaume Patry who single-handedly raised the standard for Korean gamers at almost a culture shock level.

uhjoo: Absolutely~ What is the biggest change in progaming from when it first started to now?

Next_(R): Fans. The transformation of fan attitudes. In the beginning, progaming fans were all “hardcore” fans. Only people who were really hard-core. They knew all the rules, and when they watched a game they knew as much as the commentators. But now, more than half the fans only know who won and won lost. Fans who are only interested in whether the progamer they like has won or lost. Some people might not like this development, but it’s a sign that progaming has truly matured. The fan base was originally those who really knew the details of the game itself, but now, added to this core base is another group of fans who only root for their favorite player, favorite team.

For example, people might say, “Lee Seung-hyup (Korean baseball star) hit a homerun today, right?” That fact in itself is enough to draw their interest. Now there are fans who say, “Lim Yo-hwan won today, right?” So progaming has almost become on par with other sports.

uhjoo: What do you think is the biggest problem with progaming today?

Next_(R): Hmm… the shallow depth of progamers is becoming less of a problem through the Courage League and other such matches;; So I would say still the difference between rich and poor teams. There aren’t enough pro teams.

uhjoo: I see.

Next_(R): “Real” pro teams. There’s increasing stability of KTF, SK, etc…

uhjoo: Some of us in the U.S. compare KTF to the New York Yankees.

Next_(R): Yes, that’s right. We call them Real Madrid as well ^^

But in any case the activity of these teams suggest a more established e-sports scenario in the future, but if Samsung were to more actively invest, and a few larger companies were to jump in ;;

Also the nebulous role of Team coaches has to be more defined—whether they’re coaches or managers or CEOs or whatever it is. For example, Song ho-chang (coach of P&C) was originally an agent, but as the contract with P&C was solidified, he was clearly put into the “coach” position. I wish other teams also followed suit and that an atmosphere where progamers could train in a more stable environment can be instituted.

Also, in the beginning, it was a common thing that players would get a big salary and just go downhill. To put it differently, “I hit my jackpot so what else is there to do in progaming” type attitude. Something like this? But now, since salaries can now go multiyear, and since greater performance means greater pay, those who hit it big try even harder ^^

And this is the attitude of a true pro as well.

uhjoo: There’s an opinion that other than “ace” or “star” level progamers, that progamer salary is way too low. What do you think about this?

Next_(R): That’s not an opinion but a fact.

However, even though this is a fact, I’m not sure if this is a problem. Even if you look at American baseball, the difference between the majors and minors is heaven and earth. It’s completely natural. Isn’t that the realities of a competitive field? For example, if 100 progamers wanted to get Yellow/Nal_rA treatment, there would have to be 10,000 progamers in total. Of course if this were the case, “star” level pros would receive much more than what they do now. But this is the case in any field.

It’s the same in the comic book industry. There are young kids who eat ramen noodles 3 times a day, and with the money left over buy supplies to draw comics. But there must be a dream at the end—“if I become the best, I’ll become like that.”

So in some ways, the difference between rich and poor is not always necessarily a bad thing.

uhjoo: Since we’re talking about “star” level players, Kim Dong-su (Garimto) has gotten a lot of notoriety for his phrase “sense of star.” Do you agree with this concept? Or to put it differently, do you sense something different about the very top level players?

Next_(R): Of course. The phrase “sense of star” is … ^^ I don’t think it fully expresses this difference, but…

uhjoo: keke~ of course ^^

Next_(R): But to be honest, they’re definitely “different.”

uhjoo: I sensed it watching Seo Ji-hoon (XelloS) playing at this year’s WCG.

Next_(R): Yes, there’s a palpable and sudden something you feel immediately ^^

Hmm… to describe it… gaming itself is 100% a big play of data. It’s an interplay of extremely fixed quantitative factors. However, when humans get involved, how can I say this… the player’s personality shows through? That is what Dong-su was talking about.

Also, the movement of units, or sense of timing in rushing out, strength, confidence, a sense of excellence-- there are definitely pros from whom you clearly get these impressions.

uhjoo: Who do you consider to be the most promising newcomers?

Next_(R): Song Byung-gu (stork[gm]) who advanced to the Star League this time was considerably surprising. Because he’s so young, his future seems so bright, and I think he’ll grow to become a scary player.

Among terrans I think Sang-wook (midas[gm]) will eventually achieve what he is capable of. Sang-wook just has to not get nervous. Among zergs… nowadays the light from the two stars Park Sung-jun (Julyzerg)/Park Tae-min (GoRush) is shining so bright that even Hong Jin-ho (Yellow) has to shield his eyes;; So I don’t think now is a time that newcomers can enter easily.

uhjoo: Speaking of which, there are many impressive newcomers coming from [gm]… should we think of these top clans as a sort of minor leagues through which you have to pass through before entering the majors?

Next_(R): They’re more like research facilities, where they’re learning from each other. Among them, someone amazing can emerge, but not always. Boxer, Yellow, Reach, Nal_rA are all not [gm] after all ^^

uhjoo: Many players tend to retire or fall off after their early 20’s. Is there any specific reason?

Next_(R): Progaming itself hasn’t been established for long. In other sports as well, pros didn’t quite have longevity until the sport became fully institutionalized after a long history.

uhjoo: In the current IOPS starleague, Park Jung-suk (Reach) was the only protoss user. In general protoss users haven’t been very successful—is there a reason?

Next_(R): There aren’t many protoss players in general. Many people have a basic misunderstanding—for instance, they think “Hey, this year 1/3 of the players making it past the Challenge League preliminary are protosses, so this year’s league is balanced.” But this is absolutely not the case—that would mean tosses did extremely well, because there are fewer tosses to begin with. Depending on the season, it’s natural that one race does well or does not do well. When terrans or zergs don’t do well, it’s not that obvious. But if tosses do poorly, it’s so obvious because there are so few of them in the first place. The 1-protoss Star League was due to the nightmare of Mercury. And Jung-suk (Reach) went 1-2 in his pool. That’s it. In the Challenge League tosses did very well.

But to be honest, I also think this. If Kang Min (Nal_rA) was there, I don’t think he would’ve fallen so easily. In reality, the players who make the new strategies aren’t always the players who win, but each race has a “strategic leader.” Currently, the “strategic leader” of protoss is Kang Min (Nal_rA) but… this damn guy -_-;; Isn’t advancing ;;

uhjoo: kaka~~

Next_(R): If a sensational strategy is developed, the race balance on any given map can be changed drastically.

But Mercury is definitely a failed map. Even a map like Requiem, if a specific race keeps losing in the beginning, then as a commentator I can make suggestions here and there, but Mercury is really…

uhjoo: kekeke~~~ What do you consider to be the best map to be used in the OSL?

Next_(R): A good map is “a map with many choices.” It’s hard to pick one map but Nostalgia and Requiem?

uhjoo: Okay, next question. When Warcraft 3 came out there were a lot of people saying Starcraft will disappear. However, why hasn’t Warcraft 3 been able to overtake Starcraft? Is it simply a matter of time?

Next_(R): Warcraft 3 could not beat Starcraft in appeal to the mainstream. Warcraft 3 is really a fun game, but tends to be more appealing to hard-core fans. So in this respect I think broadcast games should have taken a different direction. I think they should have tried to appeal to the audience in as simple and fun way as possible, but they wanted to catch up with Starcraft overnight. Starcraft is mature enough to commentate on the basis of statistics here and there, but Warcraft 3 should have been presented strictly on the basis of its “fun” level. If I was commentating Warcraft 3, I would have encouraged building rushes (building rushes were banned with tacit informal rules or whatever). And I would’ve decisively named one of the 4 races as the “evil race”—and while there would’ve been a lot of complaints, it’s easier to generate interest. Also, decisively I would’ve limited Town Portal scrolls to 1 through the map editor or something. I’ve watched many games as just another member of the audience, but when an exciting battle is just about to happen, and 1 unit dies, and then *poof* portal, everyone changed the channel. Broadcast is after all about “fun,” so if there’s something that is blocking “fun,” then it should’ve been boldly cut out.

uhjoo: That makes a lot of sense. The next question is, how long do you think Starcraft will last?

Next_(R): Nobody knows the answer to that question. I really can’t say -_-;

Mmm… I’m not the type of person who can answer those types of questions with a set answer like a politician so ;; I will ensure that the game stays popular as long as I have the strength to hold a microphone.

uhjoo: Yes! I’ll consider that a promise. ^^

Next_(R): Ok ^^

uhjoo: It will be the topic of eternal debate, but can you say something about racial balance?

Next_(R): It’s a myth. It might seem like 1/3, 1/3, 1/3 would be the best balance, but not only is it impossible, but it’s also not beautiful.

A situation of P > T > Z > P where there is a slight advantage/disadvantage to one race or another, this is the most fun type of balance.

uhjoo: For each of the three races, is there a specific skill that is more important for each race? For instance, macro for zerg, micro for terran, etc.?

Next_(R): Mmm… while there are basic fundamentals, there are players that completely overturn those standards. For example, Terran is all about micro. Because mixing troops is essential to survival, it’s important to use many different types of units at once—which is micro control. However, there is Lee Yun-yeol (NaDa) and Choi Yun-sung (iloveoov) who completely disprove this theory so there is no such thing as absolutes.

Zerg is all about execution. If only due to the fact that one drone can become a building, the entire order of gameplay can be changed by the addition of a hatchery later on in the game. So with this in mind it’s all execution ;;; But suddenly a player like Park Sung-jun (Julyzerg) who is a micro-intensive gamer shows up… so again there is no absolutes.

And for protoss troop production is the basic fundamental. However, there are guys like Nal_rA ;;;

uhjoo: What advice to you give to players who are very skilled but don’t quite achieve the results? Is it purely because of nervousness?

Next_(R): No. Mmm… even if in the short term it might be disadvantageous, I would say take a month, at least a week vacation. I think taking a broader perspective on yourself is the best way to find the answer to your own problems.

uhjoo: Why are Koreans the best Starcraft players in the world?

Next_(R): Do I even have to answer this? -_-;; It’s obvious. They’re professionals ;;

uhjoo: ^^ I have a similar question then—why are there no other countries that have channels dedicated to e-sports and have a matured e-sports industry?

Next_(R): It’s because Korea is the first. If the gaming culture is truly a strong and fun culture, I believe that in not too far off in the future it will spread to other countries. No one knows how long it will take, but gaming is something everyone in the entire world can enjoy, so even if it is a long, gradual process, there’s no doubt it will spread. If that doesn’t happen, Korea’s gaming channels will all fail ^^

uhjoo: Why are there no foreign players in any proteams other than Hexatron?

Next_(R): Can I be brutally honest?

uhjoo: Of course!!

Next_(R): Results.

They haven’t performed well enough. Their market appeal is not enough. Their value is only realized when you gather mercenaries and market Hexatron as a “mercenary team.” This is what I think. Peter, Brian, etc. If there is a truly exceptional foreign player, KTF and SK will run to them with open checkbooks.

uhjoo: Is the cultural difference within a team a factor?

Next_(R): In most cases foreign players who have adjusted to Korea have good personalities and get along with Korean progamers so I don’t think cultural differences are particularly important. It’s about performance. To be honest they’re pros, so if there’s another team that promises them a lot of benefits, there’s no reason they can’t switch teams.

But the fact is this type of exceptional foreign gamer is not currently evident, so the current foreigners must prove themselves with “results.” To be honest, people in the broadcasting industry secretly have great hopes that foreign players will do well.

uhjoo: If you were to judge the strengths and weaknesses of current foreign progamers?

Next_(R): Mmm… how can I put this. I don’t know them that well ;; But as a commentator, I want to praise their efforts and dedication. But the fact they lack a “distinguishing style” is disappointing.

The two foreigners who are the examples of success in Korean progaming, Guillaume Patry (Grrr…) and Bertrand Grospellier (Elky) had very clear distinguishing styles. Of course, in the end, it’s all about results.

uhjoo: Many people say that foreigners have a different style than Koreans. Do you agree with this?

Next_(R): Among foreign players there aren’t many who focus on the early game ^^ Pros or amateurs. Bertrand’s early bunkering was an exception, but Bertrand is in the end a mid-late game specialist. I think foreigners enjoy the game a little differently. Because Starcraft is a strategy game, making this and that and using a strategy to win is fun. But for Koreans, “winning is fun.”

Not that this is an absolute truth, but I’m just speaking of tendencies.

uhjoo: Have you thought of commentating for other games such as Warcraft 3 or even Starcraft 2 if it is released?

Next_(R): I even prepared for Warcraft 3, but I’m focusing on Starcraft. I’m always thinking about possibilities however. When a new strategy game comes out, I’m usually interested and try it out. Right now, I’m wondering how to broadcast World of Warcraft in a new way ;; I’m in the midst of thinking about this issue ^^

uhjoo: It seems like it would be very difficult T.T

Next_(R): Yes it’s really hard. It has to be completely different. I’m talking a lot with the producer in charge, and the producer is thinking in a completely different direction from me ;; It won’t be easy. If it can be established it will be a great broadcast, but the available resources on a systematic level aren’t quite there ;;

uhjoo: Finally, will you say a word to your fans?

Next_(R): Gee… what can I say… I’m always thankful and…

Mmm… instead of this kind of “set answer,” I wish I could say something “cool.” ^^

uhjoo: keke~~ Our favorite “cool” saying is map = dog.

Next_(R): Hahaha~

Ok, then, my parting words are: Always have fun playing! And if it’s not fun anymore don’t watch Ongamenet~

^^

uhjoo: ^^ I wish I could force you to talk for another 3 hours but for today I’ll be satisfied. Thank you so much for your honest and clear answers^^

Next_(R): Thank you and happy Lunar New Year!
============================================================================
http://teamliquid.net/forum/viewmessage.php?topic_id=23780¤tpage=1#cutnews

통합규정 1.3 이용안내 인용

"Pgr은 '명문화된 삭제규정'이 반드시 필요하지 않은 분을 환영합니다.
법 없이도 사는 사람, 남에게 상처를 주지 않으면서 같이 이야기 나눌 수 있는 분이면 좋겠습니다."
05/03/09 18:21
수정 아이콘
이거 본지 좀 된거 같은데.. 피지알에 해석 안올라왔었나요?
용가리통닭
05/03/09 18:21
수정 아이콘
누가 해석좀 ㅡㅡ;
05/03/09 18:23
수정 아이콘
팀리퀴드에서 보고 언제 번역해 보려고 메모장에 옮겨놨었는데 귀찮아진 덕에-_ㅠ
상어이빨
05/03/09 18:36
수정 아이콘
흠...해석을 쭈욱 해보니..



좋은 이야기군요 ㅡㅡ;;
05/03/09 18:48
수정 아이콘
음... 재밌는 이야기군요...
베르커드
05/03/09 18:56
수정 아이콘
해석 아주 아주 쪼금 했습니다. 다 하는대로 올려볼게요 ;ㅅ;
TheInferno [FAS]
05/03/09 19:10
수정 아이콘
넥스트 그림그린 이진영씨는 요즘 뭐하실지...
백록화 대륙전사 넥스트 다 재미있었는데...
Lenaparkzzang
05/03/09 20:19
수정 아이콘
아주 재미있고 유익한 글이군요
베르커드
05/03/09 20:38
수정 아이콘
Um Jae-kyung, going by the handle Next_(R), long-time OGN announcer/commentator/map designer and overall Starcraft god, agreed to spend some of his time with me for a long and detailed interview for the benefit of TL.net.

엄재경, 닉네임 Next_(R), 오랫동안 온겜넷 해설자와 맵제작자로 있었던 그가 TL.net의 심층 인터뷰에 응했다.

Given the nickname "Overlord" for not only his physical demeanor but his knowledge of the game, Um Jae-kyung is not only one of the most knowledgeable individuals anywhere on Starcraft, but also must be given significant personal credit in making Korean progaming what it is today. He has served as the main commentator for a plethora of broadcast games from the very beginning of progaming (hailing back to the days of GameQ and Tooniverse), and has been a mainstay for Ongamenet, for the likes of OSL and the Challenge League, among others.

별명은 '오버로드'. 그의 해박한 지식과 체격, 그리고 오늘날의 프로게임계를 만들어 온 장본인이란 뜻에서 왔다. 처음 투니버스나 게임큐의 수많은 게임들을 중계해왔지만 여전히 온게임넷에서 스타리그나 챌린지 리그, 그 외의 프로그램에서 중요한 한 축을 차지하고 있다.

He is well known for his blunt honesty, strong opinions, and unparalleled knowledge of SC, qualities which I think are quite evident throughout this interview.

이 인터뷰를 통해 그의 우직한 성격, 당당한 어조, 그리고 깊이를 가늠할 수 없는 스타지식의 양과 질을 잘 알수 있을 것이다.

Warning: This interview is VERY long. Read it a little bit at a time o_o But I think it will be worth the read. ^^

경고 : 스크롤의 압박이 있습니다. 시간이 좀 걸리긴 해도 투자할 가치는 충분히 있을거라 생각합니다.^^


Request: Please do not take this interview for publishing elsewhere on the wide world of the web without obtaining consent and also properly crediting teamliquid.net.

ENJOY!!!

부탁 : 팀리퀴드넷의 허가없이 이 인터뷰를 퍼가지 마세요.

놀아보자구!!!


----

uhjoo: First, could you briefly introduce yourself? Such as your date of birth, where you live, hobbies, special talents, etc.

uhjoo : 자기소개를 해주세요. 생년월일이나 사는 곳, 취미나 특기 같은 거요.

Next_(R): My birthday is Feb. 24, 1968. I live in Mapo-gu, Seogyo-dong in Seoul. My hometown is Seoul, and hobbies, I would have to say gaming. ^^ I have a lot of hobbies, I tend to do a lot of this and that.

엄해설 : 68년 2월 24일 생입니다. 마포구 서교동 살고, 서울 토박이입니다. 취미는... 게임이라고 해야겠죠?^^ 이것저것 찔러보는 경향이 있어서 취미가 굉장히 많습니다.

Talents? -_-

특기요?

Game commentating. ^^

게임 해설이겠죠^^

I also play folk guitar at an advanced level, and also do some composing, although at an amateur level. I started learning rock guitar after I turned 30 so I quit -_-;

옛날엔 클래식 기타를 꽤 쳤었어요, 그래서 작곡도 하고, 습작도 좀 있었죠. 락기타도 배웠는데 서른 되면서 관뒀습니다 -_-;

uhjoo: Is there a special reason you chose Next_(R) as your ID?

uhjoo : Next_(R) 이라는 아이디에 얽힌 사연이 있으세요?

Next_(R): There was a cartoon drawn by Lee Jin-young that I wrote the storyline for called “Time-space warrior Next.” It was a sci-fi space fantasy, and the main character was named Next. Also at the time I was a fan of the Korean rock group N.E.X.T. Later on this cartoon was going to be turned into an animation movie and I asked Shin Hae-chul (lead singer of N.E.X.T. and a famous Korean rocker) for the soundtrack… but after about a year and a half it was cancelled.

엄해설 : 제가 글을 쓰고 이진영씨가 그린 '초시공전사 넥스트'라는 작품에서 유래됐습니다. SF환타지였구요, 주인공 이름이 Next였어요. 제가 그때 한국 락 그룹 N.E.X.T의 팬이었거든요. 나중에 애니화하면서 신해철씨(넥스트의 리드싱어이자 유명한 한국 락 가수)에게 사운드 트랙을 부탁한 적이 있었는데, 1년 뒤에 애니 계획이 엎어져버렸습니다.

uhjoo: That’s too bad.

uhjoo: 안됐네요.

Next_(R): Yes... but anyway normally I get my ID’s from cartoons. Oh, and the (R) tag is from an anti-cheat guild I was in, called Real guild, that I was in from the days of the first Diablo. Nowadays Real guild is full of oldies ;; So the atmosphere is a mess ^^

엄해설 : 예, 뭐 그냥 평범하게 아이디 끌어다 쓰게 된 거죠. 아, 그리고 (R)이라는 태그는 제가 있었던 안티치트 길드의 길드명이었어요, 리얼 길드라고, 디아블로에서 시작한 길드였죠. 지금은 다들 중년이 되어갖고, 거의 짬뽕 분위기입니다^^

uhjoo: keke

uhjoo: 낄낄낄

Next_(R): But Real played Starcraft, Diablo 2, and even upto Warcraft 3

엄해설 : 주로 스타, 디아2, 그리고 워3까지도 갔어요.

uhjoo: Do you still play Starcraft on a regular basis? And when did you first start?

uhjoo: 스타 실력 아직도 기본 이상은 되십니까? 그리고 언제부터 스타를 하게 되었나요?

Next_(R): Nowadays I don’t really play that much. In the very beginning I might have been considered gosu so I could draw on actual experience which was a lot of help in commentating. But as time goes on I found it was more helpful to watch and analyze the replays of pros instead of playing games myself.

엄해설 : 요샌 그렇게 잘한다고 말 못합니다. 처음엔 스스로 고수라고 생각해서 실제 경험을 해설에다 많이 끌어다 썼는데, 요샌 직접 플레이 하는 것 보단 프로게이머의 리플레이를 보고 분석합니다.

So more or less I play games mostly for testing purposes and watch a lot of replays. Especially after the Challenge League preliminaries are over I really have to watch them like crazy -_

-; Also it takes a lot of time because I organize all of my replays.

요새는 테스팅 목적으로만 플레이를 하고 리플을 아주 많이 보는 쪽으로 하고 있습니다. 특히 챌리그 예선이 끝나면 미치도록 그것만 들여다 보게 되죠 -_-; 모든 경기를 다 분석하기 때문에 시간이 엄청 들어갑니다.

The first time I started playing… around the end of 1998? Perhaps the middle of 1998? Or was it the end of 1997? -_-; In any case I started playing a little before it was released in Korea.

처음 플레이를 시작한게... 98년 쯤 되려나요? 98년 중순? 97년 말이었나? -_-; 한국에 나오기 직전부터 시작했던 것 같습니다.

uhjoo: What’s your main race? And when you play do you play with people you know or do you occasionally play on bnet?

uhjoo: 주종족은 뭐죠? 아는 사람이랑 하십니까 아님 공방 뛰십니까?

Next_(R): I don’t play public games, because I had a few bad experiences.

엄해설: 안좋은 추억이 있어서 공방은 안뜁니다.

uhjoo: Cheats?

uhjoo: 맵핵때문에요?

Next_(R): There were a lot of people who used to bug me;; Even though it’s been so long since I’ve gone on bnet so I’m guessing I probably won’t get any whispers now ^^ But in general I used to play on free servers with Sori guild. They’re a pure Starcraft guild with relatively older players. After everyone in Real clan quit Starcraft and started playing only Diablo 2 and Quake, etc., I went to Sori’s free server and played a lot. So I played ladder a little in the beginning then stopped for awhile so I fell to 800. I raised my ladder to 1200, but then I got disc dropped 3 times and I quit ladder for good.

엄해설: 왠지 들어갔다 하면 버그플레이를 하더라고요. 뭐 설사 제가 공방을 떠났다고 해도 수군거린 사람은 없었을 겁니다^^ 그 대신에 보

통 프리섭에 있는 소리길드란 곳에서 플레이했었죠. 되게 순수하고 나

이도 있는 사람들이었는데 다같이 스타를 관두고 디아2, 퀘이크로 옮

겨갔죠. 참 많이 놀러갔었어요. 레더를 쪼금하고 말았는데 어느샌가 점수가 800까지 떨어져있더군요. 1200까지 올려는 봤지만 디스 3번 당

하고 나서 관두는게 낫겠다고 생각했죠.

Gaming is for fun but if I get stress over it I don’t game. I stop right away if that happens ^^ I also quit Warcraft 3 after the introduction of maphacks -_-; I liked the teamplay ladder format and so I played a lot and raised my ranking quite a bit too but… when I get mad I just stop immediately.

게임은 재밌으라고 하는 건데 스트레스가 되면 전 안합니다. 그렇게 되면 그 자리에서 관두죠 ^^ 워3도 맵핵때문에 관뒀습니다 -_- 레더 팀플레이를 좋아해서 열심히 하고 랭킹도 올렸는데, 여기에 너무 빠질 것 같아서 바로 접어버렸습니다.

uhjoo: What’s the best solution to maphacks?

uhjoo: 맵핵에 가장 좋은 약은 뭘까요?

Next_(R): The best solution is… community. That’s the easiest way. Play with a community full of people with good manners and good skills. Sori guild was one of those places. Also when I used to play a lot I preferred to play continually instead of chatting, and in Sori, after one game is finished, you come right out and go again. Almost all team games. I liked that a lot. Sori had a special method for games called TBC- “Team by color.” After the game started, we would match the teams by color?in the beginning it was sort of confusing but after you get used to it this is the best way to randomize team games. ^^

엄해설: 제가 보기엔 커뮤니티입니다. 제일 쉬운 방법이죠. 매너좋고 실력있는 사람많은 곳에서 하면 됩니다. 소리 길드가 그런 곳이었어요

. 소리 길드 있을 땐 아마 게임 자체보다 채팅을 더 많이 했었을 겁니

다. 대부분 사람들이 한게임 끝나면 바로 나와서 또 딴 게임 가잖습니

까. 근데 그렇지 않다는게 퍽 맘에 들었어요. 소리길드에는 TBC - Team By Color라고 소리길드만의 특별한 팀플이 있었어요. 게임이 시

작되고 나면 나오는 색깔에 따라서 팀을 배치했었죠. 처음엔 좀 헷갈

리긴 하지만 랜덤하게 팀플을 즐기기엔 딱 좋은 방법입니다^^

uhjoo: It sounds like you are quite skilled. uhjoo: 굉장히 잘하셨나보군요

Next_(R): Not exactly ;;

엄해설: 그렇진 않았구요 ;;

uhjoo: Okay, next question. I think I’ve heard before that you were a cartoonist, but could you tell me what you did before you started working with Starcraft progaming?

uhjoo: 다음 질문할게요. 원래 만화가라고 들었는데, 어쩌다 프로게임계에 투신하게 되었는지요?

Next_(R): I wasn’t quite a cartoonist, but rather a cartoon scenario writer.

엄해설: 그만둔 건 아닙니다만 만화가가 아니라 만화 시나리오 작가였습니다.

uhjoo: Ah I see~

uhjoo: 아 그랬군요~

Next_(R): I never got one accepted but I also wrote scenarios for animation movies. I also wrote game scenarios, so it might be more accurate to say I was a scenario writer. I’ve been in the game business for 7 years now but I did work with comics for around 10 years. After I started in progaming I also worked part time in cartoons for around 2 years.
엄해설: 한번도 성사된 적은 없지만 주로 애니메이션을 위한 시나리오를 썼습니다. 게임 시나리오도 썼었습니다. 게임계에야 이제 7년차지만 만화관련으로 일을 못한진 벌써 10년이나 되었네요. 프로게임 일을 시작하기 2년 전부터는 거의 짬짬이 만화관련 일을 했었거든요.
베르커드
05/03/09 20:38
수정 아이콘
저는 여기서 gg 치렵니다 ㅠㅠ
sometimes
05/03/09 20:39
수정 아이콘
처음 인터뷰 나왔을 때 읽었었는데...
질문 보면서 읽고 싶은 부분만 읽었어요. 너무 길어서..
한글이었으면 다 읽었겠지만ㅠ.ㅠ
악플러X
05/03/09 20:40
수정 아이콘
스스로를 조금 낮추는 듯하네요 우리 엄해설님. 마이러브라면 드래곤볼을 뛰어 넘은(사실인지는...) 만화였고 까꿍도 넥스트 등 많은 히트작을 냈는데 흐... 언제나 뚱뚱한 모습으로 만화속에 자주 등장을 했었죠(엄씨라고;)
05/03/09 20:51
수정 아이콘
갠적으로 까궁 엄청 좋아했는데, 연재 중단되어서 정말 아쉽더군요.

특히 그 대마왕과 똘마니들의 행동이 되게 웃겼는데 푸흡..
뉴타입
05/03/09 21:08
수정 아이콘
마이러브 국산만화 중 최초로 100만부 넘은 작품 아닙니까?
인기순위도 당시는 드래곤볼 제친 줄 아는데...
저도 국딩때 워낙 재미나게 봐서리...
훈박사
05/03/09 21:21
수정 아이콘
스갤에 완전 해석판(?)이 올라왔었거든요. 베르커드님께서 수고해주시고 있으니까 조금있으면 다 올라오겠네요^_^
베르커드
05/03/09 21:24
수정 아이콘
훈박사님 전 gg라니까요 -_-;;;
kmimi000
05/03/09 21:49
수정 아이콘
음.. 꽤나 긴 글이었는데도 불구하고 너무 재미있게 읽었네요.
해석해주신분 감사합니다 ^^;
그나저나 엄재경해설은 강민선수를 무척이나 좋아하는 군요.
강민선수는 하루빨리 스타리그에 올라와서
엄재경해설의 만족을 충족시켜줘야 할 거같습니다. ^^;
우광희
05/03/09 22:04
수정 아이콘
이 인터뷰 한국말로 해서 번역한걸로 알고 있는데, 원문 올려달라고 부탁해보겠습니다
05/03/09 22:21
수정 아이콘
중간에.. 박정석선수 애기에 해석으로 박성준선수가 써있네요^^
타나토노트
05/03/09 22:44
수정 아이콘
그런데.. 이 나쁜놈-_-;; 떨어졌다
뒤집어졌습니다^^;;
05/03/09 23:00
수정 아이콘
정말 엄재경해설 강민선수 좋아하나보네요 -0-;;

↑ 저도 뒤집어졌습니다 ^^;;
kmimi000
05/03/09 23:42
수정 아이콘
그나저나 머큐리에서 강민선수가 한번만이라도 저그전을 했었다면
엄재경해설이 조금이라도 덜 아쉬워할텐데.. 확실히 플토의 전략리더는
엄재경해설이 말했듯이 강민선수인 거 같습니다
05/03/09 23:52
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베르커드님 keke를 낄낄낄로 번역하시는 센스 ^^
keyworks
05/03/09 23:58
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이 사이트에 가보니 무척 많은 팬들이 있네요.
각 선수에 대한 애정이나 맵에 대한 나름대로의 분석과 평가등
한국과 다를바 없네요.
공연히 기분 좋아집니다. ^^
05/03/10 00:19
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해석이 참 재미있네요.
특히 베르커드님은 실제 게시판에서 많이 쓰는 말들로 해주셔서 재밌게 읽었습니다.

Teamliquid에서 이 인터뷰 읽긴 했지만 중간쯤 읽다 말았는데 번역이 더 재미있네요. ^-^
네오크로우
05/03/10 03:02
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질문이나 답변 둘다 톡톡 튀는게 재미있군요...

강민 떨어졌다는 얘기랑.. map=dog... 풉... ^^;
뉴[SuhmT]
05/03/10 03:53
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베르커드님 복받으세요! ㅠㅠ
Naraboyz
05/03/10 04:16
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damn으로 해석한걸로봐선-_- 그 색기-_-;;라고 말씀하셨을꺼같은 느낌이 팍팍-_-

솔질한 인터뷰였을꺼같다는 예상이돼네요!
05/03/10 06:20
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이 인터뷰를 보고 또 한번 새삼 느낍니다
엄재경 해설위원님은 진정한 프로라는걸...
05/03/10 06:23
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제가 했던 엄재경님과의 인터뷰가 여기까지 올라왔군요 ^^;; 제가 원본으로 올리겠습니다~ 아 그리고 우리 www.teamliquid.net 사이트 많이 방문해주세요~~영어 공부하는겸으로 말이죠 ^^
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